Any Arimaa players among my readers?
I just learned about the game Arimaa. It is played on a chessboard with chess pieces, but the names, moves, and goals are different: totally different game.
It was created to frustrate computer scientists who write game-playing software—which is now good enough to defeat world champions in chess, checkers, and backgammon. Checkers, in fact, has now been solved. (With best play, it’s a draw.) So writing a game that is not so amenable to computer play is an interesting challenge.
From the Wikipedia article at the link:
Arimaa was invented by Omar Syed, an Indian American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov’s defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his four-year-old son Aamir to understand. (“Arimaa” is “Aamir” spelled backwards plus an initial “a”). In 2002 Syed published the rules to Arimaa and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard, off-the-shelf hardware) able to defeat each of three top-ranked human players in a three game series.[1]
Here’s an intro video from the Arimaa home site:
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