Later On

A blog written for those whose interests more or less match mine.

So I’m watching a martial-arts movie,

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And I got to thinking how it’s all about the choreography. Certainly points awarded for character development (a revenge wish-fulfillment fantasy is pretty much the opposite of what I mean), plot, dialogue,, and so on, but the choreography is what makes it or breaks it: cf. John Woo film.

But that made me think of how “composed” games (a single-author imitation of a competition chess game) are so rarely even close in interest and complexity to a hard-fought game between two different masters. And I certainly see it even more in go.

So how are fights easier to “compose,” in the sense of choreography? I suppose because real fights are dramatically lacking: real fights are too messy, lack structure and good dramatic arc, etc. So here, unlike chess and go, composed conflict is better.

Contract bridge, in which an expert inspects a random deal and gives the best/most interesting bidding and play—but still, it’s sort of artificial: the player has too much information. What’s interesting is to follow the bidding and play that follows from having incomplete information—-the position we have in life, come to think of it.

Written by Leisureguy

11 October 2013 at 4:18 pm

Posted in Daily life, Movies & TV

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